Accessibility, Experience Design, Interface Design
In collaboration with IBM Watson's health team, my Master of Graphic Design studio was tasked to design a conversational user interface for deaf, hard-of-hearing users utilizing machine learning technology.
Over the course of six weeks, my team members and I created Here-U, a wearable system that helps DHH users stay present in a conversation by blurring background noises and clarifying sound direction through a glanceable interface.
After interviewing two individuals, one who is profoundly deaf and one who is moderately hard-of-hearing, we observed that many of their frustrations revolve around office workspaces - particularly developing professional and social relationships through conversation.
Andrea is a 23 year-old recent graduate who has just started a job as an HR Assistant. She is profoundly deaf and has cochlear implants in both ears. She’s also the oldest of three siblings and friendly, confident, perceptive, empathetic, and organized.
User Journey Mapping
After several rounds of critique, we selected a specific moment in Andrea’s day that our design would address. Both interviewees brought up that conversing in restaurants can be difficult - particularly participating in relationship-building conversations, because background noise is high and acoustics can be poor.
Identified Pain Points
Actively participating in many forms of interpersonal communication (for example, one-to-many and many-to-one conversations) without feeling excluded
Reading the server’s lips when she speaks quickly and the restaurant is noisy
Actively listening and conversing with friends while reading
Augmented reality glasses
Video conference that visualizes paint points as experienced by DHH users
Paper prototype testing with interviewee
We wanted to give the UI an organic feel, to further emphasize that
it is a stand-alone device that is non-intrusive and non-distracting. We color contrast tested our palette to make sure users with vision impairments would be able to utilize HERE-U’s visualizations, as well. The user is at the center of the screen and the UI will always adjust so that the top of the quadrants faces the same direction as the user. The bubbles represent sounds in the surrounding area. When someone speaks directly to the user, the speaker’s aura lights up and the other bubbles not in the radial vicinity fade to avoid confusion. These forms represent the shapes of their respective microphones.
No talking, no blurs
Waitress speaking, no blurs
Bubble Blur activated
Friend to right speaking
Portrait Blur activated
Bubble Blur activated - sustained vibration feedback
Portrait Blur activated